#include "colors.inc" camera { location <0, 0, -10.0> right <320/120, 0, 0> look_at <0, 0, 0> angle 25 } light_source {<-4, 3, -20> color Red } light_source {<4.5, 1, -20> color Green } light_source {<4, 0, -20> color Blue } background {color White } /* b26e b28n b56n bookosb */ #declare FONT = "b26e.ttf" #declare dv8 = union { text {ttf FONT "D" .10, 0 translate <-.5, -.5, 0> rotate x*clock*360 scale 1.2 translate x*-1.4 } text {ttf FONT "V" .10, 0 translate <-.5, -.5, 0> rotate z*clock*360 rotate x*20*sin(clock*6.28) scale 1.2 } text {ttf FONT "8" .10, 0 translate <-.5, -.5, 0> rotate y*clock*360 scale 1.2 translate x*1.4 } } object {dv8 pigment {color Black } finish { phong .8 } }