#include "colors.inc" global_settings { ambient_light Black } #declare A=1 /* atmosphere */ #declare F=1 /* falloff */ background {color White} #if (A) atmosphere { type 2 samples 30 // Number of samples in first distance interval distance 10 // Atmosphere density, similar to fog scattering .6 // Reflectivity of atmosphere, determines brightness } #end light_source { color White #if (F) fade_distance 1.0 fade_power 2 #end } camera { location <0, 0, -2> right <320/120,0,0> look_at <0,0,0> angle 85 } text { ttf "timrom.ttf" "DV8" .1, 0 pigment {color rgbf <.5, .5, 1, .4>} translate <-1, -.4, 0> } difference { box { <-100, -100, -.001>, <100, 100, .001> pigment {color White } } box {<-1.2, -.5, -.01>, <1.2, .4, .01>} }