#include "colors.inc" #declare X = .3*cos(clock*6.28)+.000001 #declare Z = .3*sin(clock*6.28)+.000001 text {ttf "maturasc.ttf" "I V D" .5, 0 pigment {color rgb <0, 0, .4> } finish {reflection .8} translate -2*x rotate y*clock*360 rotate z*10 } camera { location <0, .4, -9.9> look_at <0, .2, 0> right <3, 0, 0> angle 25 } light_source {<0, .4, -5> color White} plane {z,-10 pigment { image_map { gif "maze2.gif" // interpolate 2 } scale 5 } } background {color White}