#include "colors.inc" #declare X = 0.0 #declare Y = 0.5 #declare Z = -9.0 light_source { color White} text {ttf "maturasc.ttf" "i v d" .5, 0 pigment {color rgb <1, .8, .6> } normal {granite 5 scale 3 } translate -.9*x rotate y*clock*360 rotate z*10 } camera { location look_at <0, .3, 0> right <2.0, 0, 0> angle 13 } /* plane {z,-10 pigment { image_map { gif "maze2.gif" } scale 5 } } plane {z,-10 pigment { granite frequency 1.5 turbulence .7 color_map { [0.0, 0.8 color Yellow color Red] [0.8, 1.0 color rgb <1, 1, .9> color rgb <1,1,1>] } } } */