#include "colors.inc" #declare T=clock #declare R=(.5*cos(T*6.28*2)+.3) #declare R=.7 camera { location <.1, .1, -1.6> look_at <.1,.1,0> } light_source { <4, 4, -4> color White } blob { threshold .95 sphere { <0, -R*cos(T*6.28*2), 0>, .8, 1 pigment {checker color Blue color Black scale .1} } sphere { ,.8, 1 pigment {checker color Red color Black scale .1} } cylinder { <-.75,0,0>, <.75,0,0>, .5, 1.8 pigment {White} } translate <.1, .1, 0> }