#include "colors.inc" global_settings { ambient_light .1} //plane {y,-3.0 pigment {checker color White*.2 color White*.8 scale 3} } torus {2.0, .5 translate z*17 translate -y*1.4 pigment {granite } finish {reflection .99 phong 1} } cylinder { y*-100, y*100, 8.0 pigment {color rgbt <1,1,1,1>} finish {phong 2} normal {bumps .2} translate z*23 translate y*clock*30 } #declare FD = 25 #declare FP = 3 light_source {<0, 9, 5> color Red fade_distance FD fade_power FP} light_source {<0, 6, -5> color Orange fade_distance FD fade_power FP} camera { location <0, .4, 0> right <100/240, 0, 0> look_at <0, .62, 1> angle 18 }