#include "colors.inc" global_settings { ambient_light color Black } #declare CS=sin(clock*2*pi) #declare CC=cos(clock*2*pi) #declare R=4+4.0*cos(clock*pi*4) #declare CS1=R*sin(clock*2*pi+2*pi*1/3) #declare CC1=R*cos(clock*2*pi+2*pi*1/3) #declare CS2=R*sin(clock*2*pi+2*pi*2/3) #declare CC2=R*cos(clock*2*pi+2*pi*2/3) #declare CS3=R*sin(clock*2*pi+2*pi*3/3) #declare CC3=R*cos(clock*2*pi+2*pi*3/3) atmosphere { type 1 // 1 is best (4-nice raws, hard to see text) samples 40 // Number of samples in first distance interval distance 3 // Atmosphere density, similar to fog scattering 0.35 // Reflectivity of atmosphere, determines brightness } light_source { color rgb < 0, 0, 1> } light_source { color rgb < .8, 0, 0> } light_source { color rgb < 0, .6, 0> } camera { location <0, 0, -3.8 > look_at <0, 0, 0> angle 80 } plane {z,0 pigment {color rgb <0,1,1> } clipped_by { text { ttf "b56n.ttf", "Meow" .1, 0 translate <-1.4, .05, -0.05> inverse } } translate <0, -.4, -4> } plane {-z, -1.5 pigment {color rgbt <2,2,2,.5> } finish {phong 16 } normal {bumps 1 scale .5} }