#include "colors.inc" #include "textures.inc" light_source { <0,50,-100> White } camera { location <0,1,-5> look_at <0,2,0> angle 80 } #declare tr1 = transform { matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0> } #declare ob1 = object { cone { 0, .1, y*1, .06} } #declare yoff = .7 #declare angmult = 1.4 #declare scalex = .7 #declare scaley = .6+.4*sin(clock*6.28 - 3.14/2) // meow #declare scalez = .7 #declare level = 6 union { #include "throb.inc" texture { pigment { gradient y color_map { [0 Brown ] [.7 Green ] [1.0 White] } scale scaley * 4 } } } plane { y,0 texture { pigment { checker color White*.1 color White*.3} } }