#include "colors.inc" #include "skies.inc" global_settings { adc_bailout 0 max_trace_level 240 // max_intersections 256 ambient_light 0 } light_source { <0, 100, -100> color White} sky_sphere { pigment { P_Cloud1 color_map {[0 rgb <.8, .8, .8>] [1 rgb <0, 0, .4>]} scale .1} } plane {y,-.5 pigment {checker} } #declare A=0 #while (A<200) sphere {0, 1 translate <-10+A*.2, 2.6+2*sin(clock*6.28+A*.1), 0> pigment {color rgbt <.99, .99, 1, .98>} finish {phong .5 phong_size 50 refraction 1 ior 1.01} normal { bumps 2 scale .4} } #declare A=A+1 #end camera { location <0, 1, -6> right <320/160, 0, 0> look_at <0, 2.5, 0> angle 90 }